To scale up with your upgrades and weaponry, rooms (even the small ones which are impossible to maneuver through) are often filled with near Serious Sam levels of enemies with different types mixed in to obliterate you when you're not looking. starts manageable, but goes to its roots and spikes the difficulty up tremendously in the later areas, particularly when the stronger demons start showing up. Is a good choice for the most difficult serious map set ever created. It's infamous for getting around 1FPS on the vast majority of computers and source ports. One of the most famous levels ever, is nothing but two huge rooms with over 10,000 monsters. Since Hell Revealed, the 'HR' style of gameplay involving huge, intensely difficult fights has become a staple of Doom mods. Even with the newest version of ZDoom, GZDoom, or Skulltag (which have significantly improved renderers compared to the original), the sheer amount of demons will make your computer chug. Note That's if you can even run the God-damn level. Even on the lowest difficulty, this map will likely cause you to tear your hair out many times over.Īnd let's not EVEN get started on MAP31. Halodoom is over seven years in the making, and fuses all of the things that made both Doom and Halo great.Īnd then you have Hell Revealed 2's super-secret level, 'Playground,' which has over 1,600 monsters. Halodoom comes complete with campaign, multiplayer and firefight.
Halodoom uses the Zandronum multiplayer port for Doom by id Software to bring a new yet familiar experience. In particular, Hell Revealed's 24th level, 'Post Mortem,' has so many monsters (over 500!) that it's impossible to save your game on it, unless you're using a source port of the game. In fact, such maps are said to have 'Hell Revealed' style gameplay within the community. While Plutonia may have significantly upped the difficulty level compared to the previous installments, it was the user-created map set of Hell Revealed that brought about gigantic monster hordes. Levels have been made with literally thousands of enemies, often with fights against multiple 'Arch-Viles' - who revive other monsters and have a delayed line-of-sight attack which can take off 80% or more of the player's health. The Plutonia Experiment official expansion for Doom II spawned an incredibly difficult subset of Doom levels that emphasizes combat against vast hordes of monsters, often dozens at a time. Imagine what playing 'Nightmare' on that game must be like. And while it didn't contain any content on the level of the above example, the, DOOM II: Hell on Earth is than the original's 'standard' episodes. It's the closest thing to playing 'Nightmare' mode without actually playing on it. Ultimate, the retail version of the original, contains an extra episode called 'Thy Flesh Consumed', which is a.