

Incidentally, the alien’s own weapons (none of which are particularly imaginative) seem to do a pretty good job against them. (Don’t miss finding them as I did with everything but armor). No beaming down to Earth to drop off your collected loot mid-mission.īut don’t worry about fighting without your earthly shotgun your belongings are found reasonably early on. And like Operation: Anchorage and The Pitt, once you’re inside Mothership Zeta, you’re stuck there until the DLC is complete.

There are a lot of weapons found on the Mothership Zeta, and while the overwhelming majority of the weapon types are of human origin, who can argue with a few more rocket launchers, machine guns, grenades, ect? In fact, the Mothership’s Cargo Hold could be described as a museum of Fallout 3 items, filled with tons of the weapons that populate the Capital Wasteland alongside quite a few non-lethal items. Make sure to place most of your character’s items in a safe place before letting Johnny beam you up. Too bad there’s very few sights worth finding. That’s not to say there isn’t space to explore (no pun intended) the level of freedom reminded me of exploring a large building or, for those who have played it, Operation: Anchorage.

Admittedly, expecting a huge, open playground in an alien spacecraft doesn’t necessarily make complete sense, but it’s still a bummer that Bethesda couldn’t conclude Fallout 3’s downloadable content with the open-world approach they excel at. What is it about? So how exactly does Bethesda follow-up the excellent Point Lookout? Not by offering the same non-linear fun Mothership Zeta gives more of the limited exploration found in Operation: Anchorage, The Pitt, and Broken Steel. Shouting random phrases from sci-fi movies while shooting aliens up to personal preference. Three top investment pros open up about what it takes to get your video game funded.
