
It was said the developers kept this in purposely so that you’d have to have multiple playthroughs to get the full experience. That wasn’t the end of the adventure though, you could still mess around, rescue survivors, battle psychopaths and earn XP to level up ready for your next play-through. One missed timer and it was all gone and usually, you’d get a different ending depending on where you failed. I loved it, it just fitted in nicely and made it very tense.

Now when the game was released the timer of 3 days was a mixed bag with some, some thought it was unique and interesting to have such timers play out and see it all lead to different endings and outcomes, some hated it due to not having the freedom just goofing around with no costs. Frank and any remaining survivors make it back to a safe room where you can save the game, take a break and drop off any survivors you find on your adventure. Frank West arrives in Willamette mall where a few survivors have managed to safely barricade themselves in until one of the survivors breaks it all down to rescue her precious poodle ( I mean who wouldn’t it’s a dog!). Equipped with a camera Frank has 3 days to uncover the truth of the outbreak and tell the rest of the World what the government is hiding. You are Frank West, a journalist that has heard rumours of an outbreak in Willamette Colorado. This made me think to myself, what happened to the Dead Rising series?ĭead Rising 1 is a huge game with a ton of content, brilliant writing and unique gameplay. When I was 15 I first got my Xbox 360 and Dead Rising with it, it was unlike any other game I’d played.

Over the last week I’ve been going back to the Dead Rising 2 Off The Record remaster and having an absolute blast.
